CCT300Lab1

CCT 300 Lab 1 - Computer Game Studies

Within Espen Aarseth's peer-reviewed article Computer Game Studies,  Year One the suggestion of studying computers is finally taken into  serious consideration. Its basic principle of being interactive as  well as adding communication between participants demonstrates why it  will be of greater importance compared to the older forms of mass  media. Contrary to the beliefs of non-gamers, multiplayer games do  not hinder social skills. Instead the computer games engage the users  in an aesthetic reality promoting their common interest in a social  virtual experience. Aarseth states, "To some of us, computer games are  already a phenomenon of greater cultural importance, than say movies  or perhaps even sports," exemplifying how this multibillion-dollar  industry can set itself apart from the "Nintendo-Hollywood industrial  complex." Given that games are often simulations, this is a  communicative revolution when utilizing it"s potential. Various  fields can use computer games to aid in the research or training of  professional fields. Computer Game studies must be a separate field <span style="font-family: monospace,fixed; line-height: normal;"> of study so that when scholars are investigating and exploring it they <span style="font-family: monospace,fixed; line-height: normal;"> can do so without the limitations of pre-fabricated areas of study. <span style="font-family: monospace,fixed; line-height: normal;"> After this field is properly established then it can be properly <span style="font-family: monospace,fixed; line-height: normal;"> linked to other academic fields. When combined with sociology, <span style="font-family: monospace,fixed; line-height: normal;"> business, communication or other fields it can properly be teamed up <span style="font-family: monospace,fixed; line-height: normal;"> into specialized programs for greater analysis. The barriers of those <span style="font-family: monospace,fixed; line-height: normal;"> in the computer game world and those opinionative spectators need to <span style="font-family: monospace,fixed; line-height: normal;"> be broken down before this field has a fair and successful chance of <span style="font-family: monospace,fixed; line-height: normal;"> becoming a new field of study.

<span style="font-family: monospace,fixed; line-height: normal;"> Works Cited

<span style="font-family: monospace,fixed; line-height: normal;"> Aarseth, Espen. "Editorial, Game Studies 0101." Game Studies - Issue <span style="font-family: monospace,fixed; line-height: normal;"> 1001,2010. N.p.,n.d. Web. 12 Sept. 2010. <span style="font-family: monospace,fixed; line-height: normal;"> <<span style="color: #333399; font-family: monospace,fixed; font-size: 13px; margin: 0px; padding: 0px; text-decoration: none;">@http://www.gamestudies.org/0101/editorial.html >.